NPC.com: Thanks for sitting down with us, Diane.
NPC:
First off, just how did you get dragged into all this?
Diane Huffman: Kicking and screaming. I think there was duct tape involved as well.
As I recall, Mr. Hemphill and I were at a party some years back, having a cocktail or four, and we got to talking about writing and such. He said “You should write for me! I remember your stuff being good!” And I foolishly fell for the flattery.
NPC: Why start your writing career in the comics medium?
DH: Who said I started here? A better question would be, “Why do a comic at all!?” But lovers of the medium will already know the answer, and people unfamiliar with comics won't get it. But here it is in a nutshell: sometimes? Pictures convey more than words. And sometimes? Words convey more than pictures. Slapping the two together seems like a brilliant plan. How could I NOT want to do this? And seeing as how my stick figures get beat up by other kids at school, I had to do the writing part, and not the picture part.
And? I hear it's a great way to meet chicks.
NPC: What are some of you writing influences?
DH: Influences are really hard
for me to pin down sometimes. I get inspired and
motivated by a whole slew of people, but their flavor
– their style – may not show up in my work at all.
I love the cyberpunk genre, but have yet to use
any of it in Wax. I love the alternaverses of steampunk
(think Perdido St. Station by China Mieville), but
the alternative reality isn't something I personally
want to explore. I am inspired by good storytellers,
like China Mieville, Neil Gaiman, Garth Nix, Clive
Barker, Katherine Dunn, Ursula Le Guin – I could
go on. I am inspired by artists like Mark Ryden,
Amano, Shag, Dave McKean, Krystof Nemeth, Michael
Manning, Charles Vess… I never quite know where
things will come from or what I will like. I thought
I hated westerns, and then Firefly showed up and
told me I was completely wrong – and here's why.
I guess the bottom line is that I am influenced
by a good story and a crisp, awesome piece of art.
Those things come in many guises.
NPC: Tell us a little bit about Wax.
DH:
Wax started as a doodle in my college class one day. Since the doodle sort of gives away what the thrust of the story will be, I won't detail it here, but she's been percolating in my brain for a good while. She's a girl who, like many people, has demons to deal with and has to find a way to keep the demons under control. Literally. Any time she feels an intense emotion – any emotion: love, hate, fear, joy, annoyance – the demon living in her blood creeps out. She has to be so on top of her emotions that at some level, it seems like she doesn't feel at all. That is so far from the truth of things, it's funny. Wax is about learning and becoming what you really are, and how it is the choices you make, the choices that you alone make, that determine what kind of person you will be. Wax is about choice. And her choices are going to take her somewhere pretty amazing.
NPC: What can we expect from the first story arc?
DH: The first arc is six issues.
It's full of growing pains and lays the foundation
for things to come – pretty standard, I would guess,
for any first story arc. But in Wax's arc we will
see her lay the keystones of her character. The
person whom she will become, the things that will
happen to her, and the people she will love, hate,
and kill are all in this first arc.
NPC: When
you combine magic and comics, you can get a
variety of results, from campy to deadly serious.
Where does Wax fall in?
DH: Deadly serious, of course!
I don't think she'll fall into the campy department,
but honestly, I think to tell a good story you can
and should wander through all genres. Life isn't
JUST serious or JUST campy. Life is stupid, and
one minute things are great and you are having the
best time of your life, and the next you have to
go to the hospital to watch your mom die. The different
shades and extremes that are real life should be
reflected in the comics I write. And I would more
categorize my comic as mythic realism rather than
just a “magic” comic. Wax lives in my world – cars,
cell phones, mac'n'cheese. But she also has access
to worlds I don't – and she doesn't see them as
two different worlds – this is her life; there is
no other. So the borders bleed, and hopefully y'all
get a good story out of it.
NPC: How does Wax fit in to the NPC universe?
DH: I have no idea. Okay, kidding.
She's on the Verge label, where all the naughty
comics go to die, but then revolt and take over
the world. While she's got her own thing going on,
and her story will be told, her story is more of
an underpinning to the rest of the NPC universe.
She's under the rest of the comics' radar and only
pops up when there is real need for her special
talents. Talents that will become more apparent
as we get further into the story, of course.
NPC: Will we continue to see Wax tackling magical threats, or will the book focus on more mundane issues in her life?
DH: Well, her life is a mishmash
of both, so we're going to see her dealing with
relationships and her dad, and the death of her
mom, and her friends. Maybe she'll go to the DMV.
But she also has a life in the other more mythic
realms that intrudes and demands attention as well.
And with that demon in her, well, she's just going
to have to deal with both sides of the coin as she
goes along – “mundane” life issues and the more
outrageous magical threats. I might throw in a mutant
ninja zombie robot, just to spice things up.
NPC: And finally, if you could sum up the first Wax arc in one word, what would it be?
DH:
Hopeful. I think you'll see why once number 6 is out.
NPC: Thanks for you time, Diane!
DH: No worries, mate.